Alex CoulombePresents

/training

Learn Unreal from someone who ships with it every day.

Alex is a top-rated Epic Games Authorized Instructor running Manhattan's first Unreal Authorized Training Center, in association with Agile Lens. He has collaborated on the creation of 50+ courses and taught 300+ sessions on behalf of Epic Games to their key partners. Our curriculums come from those lessons merged with nearly a decade of real client work from Agile Lens in Unreal: photoreal archviz, live stage shows, multiplayer VR, and now AI-driven workflows. You'll learn methodologies you won't find anywhere else.

FORMAT

Live, two-hour classes — à la carte or as curriculum bundles. Solo VIP deep-dives or team training for entire studios.

SCHEDULE

Intro classes typically start on the first Monday of the month at 1pm ET, with additional sessions throughout the week.

CREDENTIALS

Unreal Authorized Instructor + Authorized Training Center — certified by Epic Games.

Certified by Epic Games

Authorized, and re-authorized every year.

Unreal Engine Authorized InstructorUnreal Engine Authorized Training Center
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The curriculum

Twelve tracks. Take one, take them all, or tell us what your team needs.

New

AI for Unreal Engine

MCP servers, AI build agents, and LLM-assisted workflows inside the editor. The new frontier.

Intro to Unreal

The editor, the content browser, and the mental model that makes everything else click.

Blueprints & C++

Visual scripting done right, when to drop to C++, and how the two layers talk.

Sequencer

Cinematics, cutscenes, and choreographed sequences — Unreal as a film tool.

Multiplayer

Replication, network prediction, and the architecture decisions you can't undo later.

VR & AR (incl. Apple Vision Pro)

From Quest to Vision Pro — comfort, performance budgets, and platform realities.

ArchViz

Photoreal architectural visualization — the discipline Agile Lens built nine-figure sales on.

Pixel Streaming

Unreal in the browser: GPU servers, signalling, and shipping interactive experiences as URLs.

MetaHumans

Creation, animation, mocap pipelines, and real-time digital humans that hold up close.

Virtual Production

Live events, LED volumes, and broadcast — where game engines meet showtime.

Final Output

Packaging, optimization, and delivery for every target — the last mile most courses skip.

Unity to Unreal

For teams making the switch: the concepts that map over, the ones that don't, and why your prefabs are now actors.

Try the teaching first

Alex Coulombe Unreal Engine Talks

Every conference talk in one playlist — Unreal Fest, GDC, Inside Unreal, and more. The free preview of how Alex teaches.

All 46 talks on YouTube →

AI training · its own track

Learn AI workflows, Unreal optional.

This is its own thing — you don't need to care about Unreal Engine to take it. Agile Lens runs a fleet of machines with AI agents shipping real production work around the clock without breaking the bank, and the plan is to teach that the way the Unreal classes already do: live, hands-on, on your own project, whatever you're building.

Learning Unreal with Alex? AI comes woven in. Here purely for AI? Unreal only shows up if your use case actually calls for it. Formal AI classes aren't scheduled yet — tell us what you'd want and you'll be first to know.

Agents that ship real work

Designing AI agents that do useful things — not demos. Guardrails, tools, and verification so they don't go off the rails.

Claude Code & MCP

Driving real codebases with Claude Code, writing MCP servers, and wiring agents into the tools you already use.

AI for Unreal Engine

MCP servers and build agents that drive Unreal — overnight builds that greet you with a TestFlight app by morning.

Running a local model fleet

Standing up your own machines and open models to offload work from the paid APIs and protect your budget.

Prompting for production

Moving past chat tricks into repeatable, testable prompt + context pipelines you can actually ship.

You tell us

This curriculum is being shaped right now. Sign up and say what you'd want — it helps decide what gets built first.

Sensei AI × SIGGRAPH 2026 LA

How to Use AI & MCP for Blender, Unreal & Godot

A live 2-hour workshop for SIGGRAPH 2026 LA's Worlds in Action hackathon (with Sensei AI) — headless vs. MCP workflows, running a local model fleet, and the second-brain knowledge base behind all of it. Scheduled for one hour; the room didn't let Alex leave for two.

Watch the full talk →

Learn AI

Get notified the moment AI sessions open — and help shape what they cover.

Learn Unreal

Classes run now — but if you'd rather be pinged about upcoming cohorts than book today, hop on the Unreal list.

Why learn here and not from an on-demand video course?

It's alive. Classes adapt to your actual project. Bring your broken Blueprint, your janky lighting, your VR comfort problem — we fix real things in real time.

It's current. The new AI for Unreal Engine class covers MCP servers and AI build agents — practical workflows that we stay on the cutting edge of.

It's proven. The same techniques drove nine-figure real-estate sales, RSC rehearsals, and TestFlight-shipping Vision Pro apps. You're learning the production path, not the tutorial path.

Unreal NYC

Alex and Agile Lens lead the NYC Unreal Engine meetup — talks, demos, pizza, and swag. Come meet the community before committing to a class.

Free stuff first

The YouTube channel ("I Wish I Learned This Sooner") and The (Unofficial) Unreal Engine Podcast are free. Start there, then bring your questions to class.